Release v0.3.1
Scoundrel (placeholder name) » Devlog
Scoundrel Release v0.3.1 Changelog
- Improved the look of the UI via assets from the Itch.io marketplace
- Specifically, Crusenho Agus Hennihuno provided beautiful UI assets in their Complete UI Book Styles Pack
- Reworked the backend of the codebase to make adding features easier in the future // make the new UI functional.
- Added an EventQueue to decouple components that have different lifecycles
- Implemented numerous resource files to make adding future cards/equipment/abilities easier (this still needs more work done)
- Added GameState / RunState objects to manage the game's state & allow for future implementation of save files
- Added a score system so players can keep better track of their progress in the dungeon
- This should also make it easy to incentivize things I want the player to do (i.e., clear rooms instead of kill a lot of monsters), and then see how certain changes affect the player's ability to do those things
- Added a credits scene to credit the Itch.io artists that provided free / paid assets
Point Calculation Breakdown
| Stat | Points Gained |
| Monsters Killed | 5 points per monster |
| Gold Collected | 15 points per gold piece |
| XP Gained | 15 points per experience point earned |
| Rooms Cleared | 100 points per room cleared |
| Dungeons Cleared | 1000 points per dungeon cleared |
Get Scoundrel (placeholder name)
Scoundrel (placeholder name)
See how far you can get in the ancient dwarven mines of Abricus!
| Status | Prototype |
| Author | ProgrammingLogic |
| Genre | Adventure |
| Tags | 2D, Dungeon Crawler, Indie, Roguelike, Singleplayer |
| Languages | English |
More posts
- v0.4.0 - Prerelease 159 days ago
- Release 0.2.171 days ago
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