Note: This game is in a prototype stage. Currently, I am running playtests to to make sure it’s fun. Please provide feedback on how you enjoyed it!

Welcome to Scoundrel! In this game, you play as a mighty warrior who has set his sights on conquering the depths of the ancient dwarven mines of Abricus. 

Your player starts the game with a 1 strength longsword and 20 health.

Once you enter a dungeon, a room of monsters will be generated. To clear the room, you must slay all of the monsters in the room.

When you kill a monster, you take damage equal to your weapon’s strength minus the monster’s strength. So, if you were to fight a 3 strength Goblin with the standard 1 strength sword, you’d take 2 points of damage. 

Your goal is to extract from the dungeon with as much experience as you can gather without dying.

Planned additions:

  • Potions: You'll enter the dungeon with 3 health potions you can use to heal.
  • Loot: You’ll be able to collect loot as you journey through the dungeon. 
  • Shop: Buy, upgrade, and enchant your equipment and become more powerful.
  • Leveling: Gain experience from defeating monsters and unlock powerful new abilities.
Updated 2 hours ago
Published 1 day ago
StatusPrototype
PlatformsHTML5, Windows, macOS, Linux
AuthorProgrammingLogic
GenreCard Game
Made withGodot
Tags2D, Dungeon Crawler, Indie, Roguelike, Singleplayer
ContentNo generative AI was used

Download

Download
scoundrel_linux.zip 29 MB
Download
scoundrel_macOS.zip 61 MB
Download
scoundrel_windows.exe 104 MB

Development log

Leave a comment

Log in with itch.io to leave a comment.