Scoundrel (placeholder name)
Note: This game is in a prototype stage. Currently, I am running playtests to to make sure it’s fun. Please provide feedback on how you enjoyed it!
Welcome to Scoundrel! In this game, you play as a mighty warrior who has set his sights on conquering the depths of the ancient dwarven mines of Abricus.
Your player starts the game with a 1 strength longsword and 20 health.
Once you enter a dungeon, a room of monsters will be generated. To clear the room, you must slay all of the monsters in the room.
When you kill a monster, you take damage equal to your weapon’s strength minus the monster’s strength. So, if you were to fight a 3 strength Goblin with the standard 1 strength sword, you’d take 2 points of damage.
Your goal is to extract from the dungeon with as much experience as you can gather without dying.
Planned additions:
- Potions: You'll enter the dungeon with 3 health potions you can use to heal.
- Loot: You’ll be able to collect loot as you journey through the dungeon.
- Shop: Buy, upgrade, and enchant your equipment and become more powerful.
- Leveling: Gain experience from defeating monsters and unlock powerful new abilities.
| Updated | 2 hours ago |
| Published | 1 day ago |
| Status | Prototype |
| Platforms | HTML5, Windows, macOS, Linux |
| Author | ProgrammingLogic |
| Genre | Card Game |
| Made with | Godot |
| Tags | 2D, Dungeon Crawler, Indie, Roguelike, Singleplayer |
| Content | No generative AI was used |
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Development log
- Release 0.2.12 hours ago

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