Note: This game is in a prototype stage. Currently, I am running playtests to make sure it’s fun. Please provide feedback on how you enjoyed it!

Here's a Google form where you can submit feedback on the game: https://forms.gle/EpwjbmQtedxjwjMM9

Welcome to Scoundrel! In this game, you play as a mighty warrior who has set his sights on conquering the depths of the ancient dwarven mines of Abricus. 

You start the game with 1 Strength and 20 Health.

Your goal is to clear as many rooms of monsters as possible without dying.

When you kill a monster, you take damage equal to your strength minus the monster’s strength. So, if you were to fight a 3 strength Goblin with your default 1 Strength, you’d take 2 points of damage. 

When you don’t think you can delve any deeper without dying, you need to find an exit to escape.

If you encounter a room you’re not sure you can handle, you can press the avoid room button (the first button on the hotbar) to skip it. Starting off, you get 3 uses of this ability.

When you escape the dungeon or die, you’re presented with a score screen. Here’s a breakdown of the score calculation:

Stat

Points Gained

Monsters Killed

5 points per monster

Gold Collected

15 points per gold piece

XP Gained

15 points per experience point earned

Rooms Cleared

100 points per room cleared

Dungeons Cleared

1000 points per dungeon cleared

As this game is still a very early prototype, I plan to add a bunch of features that will make the game more fun. 

Here’s a list of a few of the planned features:

  • Health potions: You’ll enter the dungeon with 3 health potions you can use to heal your player.
  • Keys: Exit cards will be completely replaced by keys. You’ll have a rare chance of finding a key as you explore the dungeon. Once you find a key, you can use it to escape from the dungeon whenever it’s getting too dangerous!
  • Infinite dungeons: Notice the “dungeons cleared” stat in the score breakdown? Yep! I plan to add the ability to delve into another dungeon when you’ve escaped from the first dungeon. 
  • Shop: When you escape from a dungeon, you’ll be presented with a shop where you can use gold to purchase things. You can refill your potion slots, restore your health, and restore your uses of the avoid room ability. I also plan to add the ability to buy new equipment, and upgrade your existing equipment.
  • Levels: When you get enough XP, your character will “level up”, and you’ll get to unlock new abilities.

Download

Download
scoundrel_linux.zip 28 MB
Download
scoundrel_macOS.zip 60 MB
Download
scoundrel_windows.exe 104 MB

Development log

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